Truth and Lies in Game Design

I reserve a special place of loathing for a particular type of game, which wouldn’t be so bad if that type of game weren’t so incredibly common. I’ve heard several people say that it’s literally the entire point of all games, which doesn’t bode so well for me. Given how pervasive this type of game is, I sometimes can feel pretty alone in this viewpoint, but I’m pretty sure I’m not. I may just be the only one to say it out loud. I’ve spent a long time trying to articulate this idea, but I’m finally going to try to say it: the emperor has no clothes. Games have been lying to us. Blatant lies. Shameless lies. And we love them so much that we believe them anyway. Continue reading