(This is part of the series ‘D&D: Chasing the Dragon.’ Read more from the home page.)
There’s a stereotype of the relationship between D&D players and their DMs, and anyone with any access to the cultural cache of the game knows it. DMs labor thanklessly to work out long, involved plans and stories for the benefit of their players. Players are headstrong, clueless, even diabolical, and will find a way to derail all those plans at the earliest opportunity, whether through inexplicable stupidity or even willful and sinister delight. It’s so well-recognized that it’s become more or less a permanent fixture of play.
Why is this so familiar? Do all D&D players suffer from some kind of dumb-virus? Is foiling your DM some kind of cultural meme that players learn from each other? Would that even explain it when they do it by accident? No, as in previous articles, the pattern of play emerges from the dynamics of the rules. In this case it stems from an oft-overlooked aspect of the format: the power dynamic between player and DM.