Tourneys and Ladders: A Response to David Sirlin

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David Sirlin just published an article on his design blog regarding the newly released competitive mode for Overwatch. In it, he highlights some of the problems with the format, problems that result in a lot of draws. Sirlin approaches them from the perspective of tournament play, which is his forte. He asserts that the fundamental issue with the game types in question is that the number of rounds they require is even when it really should be odd. It’s a simple solution, but when you analyze the dynamics of that game type, it really isn’t so simple. And there’s a bigger problem than that because of one of Sirlin’s underlying assumptions: that the competitive mode needs to have a tournament format. But Overwatch competitive mode isn’t a tournament – it’s a ladder. And there’s a huge difference. Continue reading