Leveling Systems Part Two: Where We Could Go From Here

Level Up Part 2

In part one of this article, A Brief History of Leveling Systems, I talked about the problems that video games have had in implementing the D&D leveling system. While it may seem to have made sense to turn RPGs into video games, designers didn’t consider how different a social tabletop game and a single-player video game truly are. The game systems designers ended up making were clumsy and shallow, and they unwittingly paved the way for the skinner box apps of today. Rather than designing sophisticated game systems, designers accidentally got sidetracked by what seemed to work on audiences and thus sold many copies. The ultra-monetization of games has brought with it the need to continually produce commercially successful games regardless of the content, and it has probably done more harm to the art than good. It has certainly skewed our understanding of design as well as our priorities as developers. I certainly noticed a strangely happy vibe from the author of the Puzzle & Dragons breakdown.

That’s not to say that leveling systems should never be included in a video game. Indeed, computers are far more efficient at running complicated, number-based game systems than a human with paper and pencil could ever be. It does mean, however, that the game system needs to change in order to accommodate its new medium. If we take some time to really understand these game systems, we can make games that leverage our favorite genre tropes effectively while maintaining the integrity of the core game. In fact some games have even taken those first steps, though they are rarely given credit for their vision. Continue reading

A Brief History of Leveling Systems

Level Up

Dungeon Master: “On your way out of town, you catch sight of a strange flying ship, held aloft by propellers, making its way across the sky,”

Frye: “Woah, cool! We totally follow it!”

DM: “It was flying out past the bay inlet, and as you reach the water’s edge, you can only just see the airship as it heads for the horizon.”

Mary: “I wonder what that was all about. Maybe there’s more of them!”

DM: “As you wait on the beach for another ship, you hear a squishing noise behind you. You turn and see three disgusting slime creatures with faces creeping toward you.”

Greg: “Slimes? Whatever, we got this! Everyone roll initiative!”

DM: “Okay, looks like you go first. What do you do?”

Frye: “I roll a critical hit is what I do! Check it! Booyah!”

DM: “You do zero damage to the slime.”

Frye: “…what?” Continue reading